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"Chen Lin" <lin### [at] ivwnetcom> wrote in message
news:3d323551@news.povray.org...
> In the first demonstration code of the SOR object, the one that creates a
> "gold cup", the inside of the cup doesn't turn out to be what it should be.
<snip>
Huh? It worked fine!.... Well, actually the problem isn't the gold, but the fact
that the gold hasn't got anything to reflect (a good indication of this is the
boring base - except where it is reflecting the stem of the cup).
Try adding something like:
sky_sphere {
pigment {
wrinkles scale 0.05
color_map { [0 Blue] [1 White] }
}
}
to your scene (with the above example, make sure that you have no other
sky_sphere statement, and that #include "colors.inc" comes before the sky
sphere).
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